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Virtual Marketing

Wearable Technology Material Consumption Global Market Research Report 2016

Wearable Technology Material Consumption Global Market Research Report 2016
First, the report provides a basic overview of the Wearable Technology Material industry including definitions, classifications, applications and industry chain structure. And development policies and plans are discussed as well as manufacturing …
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How Sony Is Using Virtual Reality to Market Movies
But this is just the second half of the virtual reality marketing effort. When Goosebumps initially hit theaters Oct. 16, 2015, Sony Pictures worked with D-Box, makers of an immersive motion-activated chair, on a four-weekend, 11-city U.S. tour. The …
Read more on Fortune